Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 172 days ago
14 / 2 / 10
K / D / A
72.7%
Kill participation
1,048
Damage / min
12,394g
522.6 gold / min
12
8 placed · 0 cleared
165
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRoszczyn#123
Camille · Top
3 / 5 / 4
38.9% KP
20,441
27.8% share
9,211g
188 CS · 7.9/m
Jacobmolly#1234
Kayn · Jungle
11 / 6 / 1
66.7% KP
21,410
29.2% share
12,768g
160 CS · 6.7/m
SDY Freddy#EUW
Syndra · Mid
0 / 7 / 2
11.1% KP
10,889
14.8% share
8,993g
197 CS · 8.3/m
A Priori#grace
Ashe · ADC
4 / 8 / 3
38.9% KP
13,840
18.8% share
9,237g
170 CS · 7.2/m
former pro#spezi
Janna · Support
0 / 7 / 10
55.6% KP
6,863
9.3% share
6,304g
19 CS · 0.8/m
Red side
VictoryShadow the rain#1307
Shen · Top
2 / 4 / 12
42.4% KP
17,088
19.1% share
9,253g
158 CS · 6.7/m
ohnePixel Viewer#Gold
Nocturne · Jungle
9 / 1 / 7
48.5% KP
17,171
19.2% share
13,053g
220 CS · 9.3/m
Nasus#112
Aurelion Sol · Mid
14 / 2 / 10
72.7% KP
24,856
27.8% share
12,394g
165 CS · 7/m
Stromae Father#EUW
Jinx · ADC
8 / 6 / 10
54.5% KP
26,653
29.8% share
12,126g
181 CS · 7.6/m
Whoosh#EUW
Milio · Support
0 / 5 / 19
57.6% KP
3,630
4.1% share
7,099g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
