Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 172 days ago
13 / 7 / 4
K / D / A
53.1%
Kill participation
1,233.9
Damage / min
12,334g
460.5 gold / min
12
8 placed · 1 cleared
168
6.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHESSZERO#PAWEŁ
Udyr · Top
2 / 11 / 10
26.1% KP
11,755
10.1% share
8,298g
92 CS · 3.4/m
thefirstchurtle#EUW
Bel'Veth · Jungle
10 / 5 / 10
43.5% KP
21,471
18.4% share
15,562g
205 CS · 7.7/m
clarkkent#Glass
Zoe · Mid
7 / 3 / 9
34.8% KP
24,720
21.2% share
12,532g
221 CS · 8.3/m
BLACKPINK FIORA#LISA
Fiora · ADC
19 / 6 / 7
56.5% KP
37,273
32% share
18,069g
223 CS · 8.3/m
Ölger#7000
Swain · Support
8 / 7 / 18
56.5% KP
21,158
18.2% share
11,119g
35 CS · 1.3/m
Red side
DefeatBrrou Swain#EUW
Jayce · Top
11 / 7 / 13
75% KP
40,004
32.7% share
14,573g
205 CS · 7.7/m
Closer#kral
Qiyana · Jungle
6 / 15 / 3
28.1% KP
19,423
15.9% share
12,324g
181 CS · 6.8/m
Nasus#112
Aurelion Sol · Mid
13 / 7 / 4
53.1% KP
33,049
27% share
12,334g
168 CS · 6.3/m
Hadèsy77#EUW
Smolder · ADC
1 / 6 / 9
31.3% KP
18,579
15.2% share
10,773g
242 CS · 9/m
akerad#EUW
Nami · Support
1 / 11 / 17
56.3% KP
11,182
9.1% share
7,402g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
