Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 172 days ago
14 / 5 / 21
K / D / A
68.6%
Kill participation
1,772.9
Damage / min
21,635g
516.8 gold / min
27
17 placed · 3 cleared
315
7.5 CS / min
Objective control
5
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWedoFlaster69#EUW
Sett · Top
21 / 12 / 3
63.2% KP
65,314
43.1% share
21,950g
290 CS · 6.9/m
UIC Niki#AMB
Bel'Veth · Jungle
3 / 6 / 12
39.5% KP
10,152
6.7% share
18,185g
383 CS · 9.1/m
Nathell#KHIII
Anivia · Mid
6 / 11 / 12
47.4% KP
36,022
23.8% share
16,769g
277 CS · 6.6/m
Founcynewash#EUW
Nilah · ADC
3 / 13 / 9
31.6% KP
23,205
15.3% share
16,548g
237 CS · 5.7/m
아크즈 왕#akz
Pyke · Support
5 / 9 / 9
36.8% KP
16,933
11.2% share
12,231g
35 CS · 0.8/m
Red side
VictorySi va a letto#peffo
Yorick · Top
5 / 10 / 12
33.3% KP
32,273
16% share
17,748g
338 CS · 8.1/m
ImMoRtAlBoY407#EUW
Master Yi · Jungle
23 / 6 / 16
76.5% KP
56,502
28% share
23,690g
254 CS · 6.1/m
Nasus#112
Aurelion Sol · Mid
14 / 5 / 21
68.6% KP
74,227
36.8% share
21,635g
315 CS · 7.5/m
Athoz#2307
Ashe · ADC
7 / 9 / 18
49% KP
29,558
14.7% share
19,717g
302 CS · 7.2/m
Xyszh#001
Rakan · Support
2 / 9 / 32
66.7% KP
9,177
4.5% share
12,546g
39 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
