Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 172 days ago
9 / 1 / 16
K / D / A
48.1%
Kill participation
1,094.1
Damage / min
14,181g
498.2 gold / min
10
10 placed · 0 cleared
211
7.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatčip#pes
Jayce · Top
3 / 9 / 4
38.9% KP
26,474
24.5% share
11,788g
224 CS · 7.9/m
bratuka#00000
Shaco · Jungle
3 / 8 / 4
38.9% KP
19,584
18.1% share
10,463g
176 CS · 6.2/m
DEATH L1KE WIND#YAS
Yone · Mid
2 / 12 / 2
22.2% KP
15,682
14.5% share
10,689g
244 CS · 8.6/m
lolyunte#YTE
Vayne · ADC
4 / 15 / 4
44.4% KP
20,474
18.9% share
10,483g
158 CS · 5.6/m
Last run#000
Vel'Koz · Support
6 / 8 / 6
66.7% KP
25,967
24% share
10,771g
75 CS · 2.6/m
Red side
VictoryAvenger#Hope
Tryndamere · Top
4 / 4 / 3
13.5% KP
15,099
11.9% share
12,663g
249 CS · 8.7/m
kajunkornerfizik#zbab
Skarner · Jungle
7 / 5 / 10
32.7% KP
20,462
16.1% share
13,067g
178 CS · 6.3/m
Nasus#112
Aurelion Sol · Mid
9 / 1 / 16
48.1% KP
31,144
24.5% share
14,181g
211 CS · 7.4/m
Starboy#KY10
Miss Fortune · ADC
16 / 5 / 10
50% KP
40,953
32.2% share
20,798g
273 CS · 9.6/m
klirrfrost#QiQi
Pyke · Support
16 / 3 / 11
51.9% KP
19,658
15.4% share
13,840g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
