Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 168 days ago
10 / 4 / 6
K / D / A
43.2%
Kill participation
944.2
Damage / min
13,825g
491.4 gold / min
22
10 placed · 2 cleared
226
8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySHFT Rooster#0428
Jayce · Top
8 / 6 / 11
44.2% KP
43,214
26.9% share
17,188g
241 CS · 8.6/m
TramaDola#EUW
Elise · Jungle
20 / 3 / 10
69.8% KP
47,467
29.5% share
16,554g
181 CS · 6.4/m
0 to 1#06mid
Qiyana · Mid
7 / 5 / 12
44.2% KP
28,023
17.4% share
13,223g
199 CS · 7.1/m
Ticheqeto#ASD
Varus · ADC
7 / 13 / 8
34.9% KP
28,150
17.5% share
12,740g
176 CS · 6.3/m
B2B coinflip#1924
Nami · Support
1 / 10 / 21
51.2% KP
13,969
8.7% share
8,807g
30 CS · 1.1/m
Red side
DefeatRevanche#rev
Tahm Kench · Top
3 / 6 / 4
18.9% KP
8,548
8.2% share
11,145g
218 CS · 7.7/m
choose life#job
Rek'Sai · Jungle
8 / 8 / 10
48.6% KP
15,788
15.2% share
11,917g
177 CS · 6.3/m
Nasus#112
Aurelion Sol · Mid
10 / 4 / 6
43.2% KP
26,564
25.5% share
13,825g
226 CS · 8/m
Marin Kitagawa#edge
Smolder · ADC
15 / 13 / 11
70.3% KP
41,033
39.4% share
14,740g
212 CS · 7.5/m
Ryu Min seok#T123
Nautilus · Support
1 / 12 / 20
56.8% KP
12,209
11.7% share
8,164g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
