Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 164 days ago
9 / 7 / 16
K / D / A
61%
Kill participation
1,255.5
Damage / min
12,200g
372.5 gold / min
24
11 placed · 0 cleared
184
5.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDerelvanik#89756
Shen · Top
8 / 7 / 11
46.3% KP
41,126
21.3% share
14,084g
203 CS · 6.2/m
Zhi Zhou#ZIDAN
Qiyana · Jungle
14 / 7 / 10
58.5% KP
43,824
22.7% share
16,306g
179 CS · 5.5/m
Nasus#112
Aurelion Sol · Mid
9 / 7 / 16
61% KP
41,118
21.3% share
12,200g
184 CS · 5.6/m
Zapdoz#swe
Smolder · ADC
8 / 6 / 18
63.4% KP
43,771
22.7% share
16,086g
258 CS · 7.9/m
Galacticcc#KCORP
Anivia · Support
2 / 7 / 24
63.4% KP
23,330
12.1% share
10,660g
46 CS · 1.4/m
Red side
VictoryZenith#angel
Dr. Mundo · Top
4 / 7 / 11
44.1% KP
39,205
24.9% share
13,803g
225 CS · 6.9/m
Urwald Differenz#EUW
Skarner · Jungle
14 / 7 / 10
70.6% KP
33,690
21.4% share
17,450g
219 CS · 6.7/m
DreadNovaΩ#EUW
Malzahar · Mid
7 / 9 / 7
41.2% KP
29,556
18.8% share
14,421g
247 CS · 7.5/m
Mokele Mbembe#Regiu
Senna · ADC
9 / 6 / 15
70.6% KP
41,061
26.1% share
16,643g
216 CS · 6.6/m
Thicciee#4444
Leona · Support
0 / 12 / 16
47.1% KP
13,672
8.7% share
9,122g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
