Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 164 days ago
13 / 4 / 5
K / D / A
54.5%
Kill participation
997.2
Damage / min
12,018g
425.9 gold / min
17
8 placed · 0 cleared
171
6.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOcana tier D#EUW
Poppy · Top
5 / 7 / 1
35.3% KP
23,410
32.7% share
11,282g
218 CS · 7.7/m
YoRHa No2 Type B#Waifu
Master Yi · Jungle
5 / 2 / 2
41.2% KP
9,077
12.7% share
12,027g
223 CS · 7.9/m
alisha lehmann#9369
Fizz · Mid
6 / 5 / 0
35.3% KP
14,844
20.8% share
11,659g
176 CS · 6.2/m
Raiqz#EUWWW
Sivir · ADC
1 / 9 / 2
17.6% KP
16,083
22.5% share
10,830g
231 CS · 8.2/m
FluffyLama#EUW
Nami · Support
0 / 10 / 6
35.3% KP
8,117
11.3% share
7,128g
33 CS · 1.2/m
Red side
VictoryAimbotZeri#EUW
Vayne · Top
2 / 8 / 3
15.2% KP
14,958
16.7% share
10,098g
167 CS · 5.9/m
Zac de Broglie#Petou
Zac · Jungle
4 / 1 / 15
57.6% KP
15,648
17.5% share
13,027g
232 CS · 8.2/m
Nasus#112
Aurelion Sol · Mid
13 / 4 / 5
54.5% KP
28,137
31.4% share
12,018g
171 CS · 6.1/m
ZiLEAN FREAK#YXY
Zilean · ADC
5 / 1 / 16
63.6% KP
14,090
15.7% share
15,048g
264 CS · 9.4/m
MehWi#EUW
Pantheon · Support
9 / 3 / 9
54.5% KP
16,714
18.7% share
10,598g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
