Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 164 days ago
4 / 4 / 6
K / D / A
38.5%
Kill participation
807.1
Damage / min
9,126g
392.5 gold / min
10
7 placed · 0 cleared
169
7.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHaster#EUWz
Varus · Top
3 / 9 / 5
34.8% KP
8,790
12.8% share
7,254g
119 CS · 5.1/m
Manuel Kahn#EUW
Zac · Jungle
1 / 4 / 11
52.2% KP
10,000
14.5% share
7,762g
127 CS · 5.5/m
anjelik#EUW
Yone · Mid
11 / 3 / 4
65.2% KP
30,404
44.2% share
13,631g
230 CS · 9.9/m
hovinko z kose#marek
Ezreal · ADC
6 / 5 / 1
30.4% KP
15,165
22% share
12,475g
209 CS · 9/m
GC8LD#GLS
Karma · Support
2 / 5 / 11
56.5% KP
4,418
6.4% share
7,830g
38 CS · 1.6/m
Red side
Defeatxhtao#3100
Yasuo · Top
4 / 6 / 4
30.8% KP
15,861
22.1% share
10,135g
207 CS · 8.9/m
peaceful Raven#RF7
Master Yi · Jungle
12 / 4 / 2
53.8% KP
17,343
24.2% share
12,245g
187 CS · 8/m
Nasus#112
Aurelion Sol · Mid
4 / 4 / 6
38.5% KP
18,766
26.2% share
9,126g
169 CS · 7.3/m
todo sale bien#ADC
Twitch · ADC
2 / 4 / 6
30.8% KP
10,173
14.2% share
8,886g
154 CS · 6.6/m
João#FREAK
Shaco · Support
4 / 5 / 12
61.5% KP
9,561
13.3% share
7,879g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
