Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 164 days ago
16 / 2 / 14
K / D / A
66.7%
Kill participation
1,328.2
Damage / min
14,023g
546.7 gold / min
20
9 placed · 1 cleared
178
6.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsuhayb#0300
Kalista · Top
3 / 11 / 2
22.7% KP
15,421
21.9% share
10,367g
206 CS · 8/m
severity seeker#EUW
Nocturne · Jungle
12 / 6 / 5
77.3% KP
15,449
21.9% share
12,990g
180 CS · 7/m
woa#011
Orianna · Mid
4 / 8 / 6
45.5% KP
17,905
25.4% share
8,888g
188 CS · 7.3/m
Kb RNAPBP#EUW
Corki · ADC
1 / 11 / 7
36.4% KP
13,895
19.7% share
9,510g
189 CS · 7.4/m
altgirlfootjob#feet
Nami · Support
2 / 9 / 10
54.5% KP
7,724
11% share
6,961g
23 CS · 0.9/m
Red side
VictoryNasus#112
Aurelion Sol · Top
16 / 2 / 14
66.7% KP
34,069
29.6% share
14,023g
178 CS · 6.9/m
zudo#guri
Talon · Jungle
19 / 3 / 7
57.8% KP
32,263
28% share
17,024g
250 CS · 9.7/m
almost human#ZTMY
Taliyah · Mid
4 / 4 / 10
31.1% KP
25,053
21.7% share
11,622g
221 CS · 8.6/m
ad chungus#adc
Ashe · ADC
5 / 7 / 7
26.7% KP
18,266
15.8% share
12,206g
183 CS · 7.1/m
Chat noir#chill
Braum · Support
1 / 6 / 22
51.1% KP
5,613
4.9% share
8,787g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
