Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 163 days ago
11 / 7 / 5
K / D / A
69.6%
Kill participation
1,047
Damage / min
17,735g
463.5 gold / min
22
13 placed · 0 cleared
282
7.4 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAvaa#6767
Malphite · Top
4 / 7 / 10
43.8% KP
22,190
15% share
13,326g
226 CS · 5.9/m
aterski#EUW
Talon · Jungle
13 / 5 / 8
65.6% KP
42,300
28.5% share
24,479g
363 CS · 9.5/m
Jfiz#EUW
Fizz · Mid
8 / 2 / 11
59.4% KP
26,372
17.8% share
16,927g
305 CS · 8/m
sparklefan#AHA
Kog'Maw · ADC
6 / 5 / 13
59.4% KP
48,884
33% share
20,438g
326 CS · 8.5/m
Vip Ray#EUW
Rell · Support
1 / 4 / 21
68.8% KP
8,448
5.7% share
10,935g
50 CS · 1.3/m
Red side
Defeatbro#han
Sylas · Top
4 / 4 / 5
39.1% KP
27,687
23.1% share
13,747g
291 CS · 7.6/m
hotel california#333
Qiyana · Jungle
2 / 10 / 7
39.1% KP
15,172
12.7% share
12,069g
219 CS · 5.7/m
Nasus#112
Aurelion Sol · Mid
11 / 7 / 5
69.6% KP
40,066
33.4% share
17,735g
282 CS · 7.4/m
Botlane Gandalf#BDSM
Senna · ADC
6 / 6 / 7
56.5% KP
30,075
25.1% share
18,685g
319 CS · 8.3/m
elpapitoguapo#666
Braum · Support
0 / 5 / 12
52.2% KP
6,871
5.7% share
8,766g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
