Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 163 days ago
7 / 7 / 14
K / D / A
70%
Kill participation
936.1
Damage / min
11,464g
408.2 gold / min
13
10 placed · 0 cleared
175
6.2 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLast run#000
Akali · Top
6 / 5 / 6
30.8% KP
18,158
16.7% share
11,059g
193 CS · 6.9/m
tek tabanca#3426
Elise · Jungle
6 / 4 / 8
35.9% KP
15,254
14% share
12,076g
177 CS · 6.3/m
ŁordVanDamm#ELDEN
Naafiri · Mid
6 / 5 / 8
35.9% KP
25,918
23.8% share
13,626g
230 CS · 8.2/m
Forsaken#lllll
Ashe · ADC
14 / 10 / 11
64.1% KP
30,285
27.8% share
17,230g
201 CS · 7.2/m
丨一一一一一丨#丨丨丨丨丨
Seraphine · Support
7 / 6 / 17
61.5% KP
19,134
17.6% share
12,232g
78 CS · 2.8/m
Red side
DefeatEnriuLoL#EUW
Jayce · Top
3 / 7 / 6
30% KP
21,344
20.1% share
11,103g
217 CS · 7.7/m
Mister Bubbles#DBZ
Lee Sin · Jungle
8 / 6 / 7
50% KP
18,779
17.7% share
13,489g
167 CS · 5.9/m
Nasus#112
Aurelion Sol · Mid
7 / 7 / 14
70% KP
26,290
24.7% share
11,464g
175 CS · 6.2/m
AEQ#EUW
Ezreal · ADC
7 / 8 / 11
60% KP
32,009
30.1% share
13,281g
205 CS · 7.3/m
HardstuckedAF#EUW
Thresh · Support
5 / 11 / 11
53.3% KP
7,934
7.5% share
9,105g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
