Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 163 days ago
2 / 6 / 11
K / D / A
43.3%
Kill participation
861.9
Damage / min
9,532g
346.8 gold / min
20
10 placed · 0 cleared
172
6.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSkywalker#xxxxx
Vladimir · Top
2 / 6 / 5
70% KP
19,077
25.6% share
9,408g
200 CS · 7.3/m
TWTV DETDERT#12MAJ
Talon · Jungle
5 / 5 / 3
80% KP
22,625
30.3% share
10,316g
183 CS · 6.7/m
Purple Hyacinth#Aimer
Fiora · Mid
2 / 8 / 1
30% KP
16,390
22% share
9,110g
208 CS · 7.6/m
frigid outskirts#くくくくく
Draven · ADC
1 / 5 / 0
10% KP
11,669
15.6% share
10,155g
210 CS · 7.6/m
Dynast#1812
Rakan · Support
0 / 6 / 4
40% KP
4,879
6.5% share
6,472g
17 CS · 0.6/m
Red side
VictoryNasus#112
Aurelion Sol · Top
2 / 6 / 11
43.3% KP
23,688
22.8% share
9,532g
172 CS · 6.3/m
Prime Gentleman#0000
Nidalee · Jungle
9 / 1 / 10
63.3% KP
18,944
18.2% share
13,995g
256 CS · 9.3/m
Vengeful Vinnie#Madge
Zed · Mid
10 / 0 / 6
53.3% KP
22,671
21.8% share
14,281g
209 CS · 7.6/m
unforgiven#12321
Senna · ADC
4 / 0 / 11
50% KP
23,926
23% share
13,763g
230 CS · 8.4/m
end of begining#0009
Bard · Support
5 / 4 / 15
66.7% KP
14,703
14.1% share
9,320g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
