Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 158 days ago
12 / 2 / 11
K / D / A
51.1%
Kill participation
1,006
Damage / min
14,001g
494.7 gold / min
25
10 placed · 0 cleared
209
7.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBennyy#111
Ornn · Top
2 / 2 / 9
24.4% KP
12,140
9.1% share
9,435g
166 CS · 5.9/m
hotel california#333
Rengar · Jungle
17 / 5 / 7
53.3% KP
41,018
30.8% share
16,334g
216 CS · 7.6/m
Unknown#Axe
Aurelion Sol · Mid
12 / 2 / 11
51.1% KP
28,469
21.4% share
14,001g
209 CS · 7.4/m
Miguel Diaz#CKWIN
Ashe · ADC
11 / 8 / 15
57.8% KP
38,585
29% share
16,423g
264 CS · 9.3/m
Park Chaeyoung#Slow
Seraphine · Support
3 / 6 / 23
57.8% KP
12,794
9.6% share
9,692g
17 CS · 0.6/m
Red side
DefeatHOMELANDER#ftb
Cassiopeia · Top
1 / 8 / 1
8.7% KP
18,147
16.9% share
10,411g
252 CS · 8.9/m
ZYB CANYON#KR01
Xin Zhao · Jungle
11 / 7 / 5
69.6% KP
25,319
23.6% share
16,239g
230 CS · 8.1/m
Iasonas Karfhs#5488
Yone · Mid
5 / 9 / 5
43.5% KP
20,853
19.5% share
11,496g
239 CS · 8.4/m
Rubeud#adAcc
Smolder · ADC
4 / 12 / 10
60.9% KP
19,764
18.5% share
12,166g
199 CS · 7/m
Masikinias#VEL
Vel'Koz · Support
2 / 9 / 14
69.6% KP
22,979
21.5% share
8,745g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
