Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 153 days ago
11 / 4 / 7
K / D / A
62.1%
Kill participation
1,445.3
Damage / min
16,282g
460.8 gold / min
27
14 placed · 1 cleared
247
7 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThotmas#Hm2
Gangplank · Top
12 / 4 / 10
56.4% KP
41,188
28.6% share
17,423g
280 CS · 7.9/m
TOG Woldjo#Yuri
Jayce · Jungle
9 / 6 / 9
46.2% KP
37,569
26.1% share
17,886g
247 CS · 7/m
Addepadde123#EUW
Cho'Gath · Mid
6 / 6 / 7
33.3% KP
18,560
12.9% share
14,757g
224 CS · 6.3/m
perfilraro#lisbd
Caitlyn · ADC
8 / 5 / 10
46.2% KP
35,407
24.6% share
17,977g
311 CS · 8.8/m
ToeSucker99#EUW
Karma · Support
4 / 8 / 16
51.3% KP
11,155
7.8% share
10,826g
30 CS · 0.8/m
Red side
DefeatHailrake#77777
Vayne · Top
5 / 8 / 3
27.6% KP
28,530
20% share
15,484g
298 CS · 8.4/m
barbatus#EUW
Viego · Jungle
8 / 8 / 7
51.7% KP
15,701
11% share
13,536g
198 CS · 5.6/m
Unknown#Axe
Aurelion Sol · Mid
11 / 4 / 7
62.1% KP
51,067
35.8% share
16,282g
247 CS · 7/m
xorlove#szn6
Jinx · ADC
3 / 9 / 11
48.3% KP
33,108
23.2% share
15,435g
310 CS · 8.8/m
sootrebor#EUWPL
Lulu · Support
2 / 10 / 18
69% KP
14,044
9.9% share
10,061g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
