Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 152 days ago
8 / 8 / 11
K / D / A
51.4%
Kill participation
913.5
Damage / min
13,005g
439.9 gold / min
14
8 placed · 1 cleared
212
7.2 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatplptheboss#EUW
Quinn · Top
5 / 8 / 6
35.5% KP
23,218
21.4% share
12,849g
231 CS · 7.8/m
bismanshmandie#EUN3
Sylas · Jungle
10 / 5 / 8
58.1% KP
21,405
19.8% share
14,140g
236 CS · 8/m
Soren Larsen#6715
Twisted Fate · Mid
5 / 6 / 9
45.2% KP
21,311
19.7% share
11,783g
212 CS · 7.2/m
p o y λ o d#zzz
Nilah · ADC
9 / 8 / 9
58.1% KP
30,176
27.9% share
16,999g
209 CS · 7.1/m
M031337#1337
Leona · Support
2 / 10 / 12
45.2% KP
12,135
11.2% share
8,404g
31 CS · 1/m
Red side
Victorysw33t0fd34th#No1
Camille · Top
7 / 6 / 11
48.6% KP
25,330
17.5% share
14,196g
226 CS · 7.6/m
kill kill kill#crckd
Riven · Jungle
11 / 4 / 12
62.2% KP
30,331
20.9% share
17,276g
238 CS · 8/m
Unknown#Axe
Aurelion Sol · Mid
8 / 8 / 11
51.4% KP
27,008
18.7% share
13,005g
212 CS · 7.2/m
Takuya#adc
Ezreal · ADC
8 / 6 / 12
54.1% KP
35,228
24.3% share
15,726g
238 CS · 8/m
HighintheSky#EUW
Singed · Support
3 / 7 / 20
62.2% KP
26,891
18.6% share
10,912g
72 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
