Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 152 days ago
11 / 3 / 15
K / D / A
76.5%
Kill participation
1,446.8
Damage / min
12,648g
516.6 gold / min
16
10 placed · 0 cleared
164
6.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat我真肘不开直升机门#XDDD
Vladimir · Top
2 / 6 / 3
23.8% KP
8,912
10.3% share
8,126g
153 CS · 6.2/m
M6msu#EESTI
Aatrox · Jungle
7 / 6 / 5
57.1% KP
19,077
22% share
11,204g
173 CS · 7.1/m
6ft3 graycel jfl#bpill
Kayle · Mid
6 / 4 / 3
42.9% KP
24,225
28% share
12,357g
231 CS · 9.4/m
Jonny227#Anna
Ezreal · ADC
5 / 13 / 7
57.1% KP
26,628
30.8% share
9,399g
140 CS · 5.7/m
Sundax#111
Thresh · Support
1 / 5 / 12
61.9% KP
7,744
8.9% share
6,921g
29 CS · 1.2/m
Red side
VictoryUrošević#SRB
Varus · Top
6 / 3 / 7
38.2% KP
23,070
21.3% share
10,938g
219 CS · 8.9/m
thefirstchurtle#EUW
Cho'Gath · Jungle
12 / 2 / 8
58.8% KP
18,396
17% share
13,202g
191 CS · 7.8/m
Αrtoria Prime#eProd
Smolder · Mid
5 / 5 / 6
32.4% KP
25,700
23.7% share
11,941g
236 CS · 9.6/m
Unknown#Axe
Aurelion Sol · ADC
11 / 3 / 15
76.5% KP
35,422
32.7% share
12,648g
164 CS · 6.7/m
Leo s Man#EUW
Rell · Support
0 / 8 / 20
58.8% KP
5,673
5.2% share
7,343g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
