Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 152 days ago
6 / 7 / 6
K / D / A
46.2%
Kill participation
673.9
Damage / min
14,594g
425.5 gold / min
16
12 placed · 0 cleared
238
6.9 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSPOONKING#EUW
Volibear · Top
7 / 6 / 5
30.8% KP
15,144
12% share
11,801g
175 CS · 5.1/m
Glovo Rider#KEBAB
Qiyana · Jungle
8 / 7 / 4
30.8% KP
29,534
23.5% share
15,470g
268 CS · 7.8/m
1111111111111111#X111
Kassadin · Mid
14 / 5 / 6
51.3% KP
41,037
32.6% share
17,082g
305 CS · 8.9/m
Volition#EUW
Smolder · ADC
6 / 6 / 10
41% KP
26,010
20.7% share
16,619g
339 CS · 9.9/m
Peter Cabbage#333
Nami · Support
4 / 2 / 25
74.4% KP
14,060
11.2% share
11,796g
38 CS · 1.1/m
Red side
VictorySGE Attitude#EUW
Varus · Top
6 / 8 / 7
50% KP
28,613
22.5% share
15,628g
244 CS · 7.1/m
Revengee#NOT
Master Yi · Jungle
6 / 7 / 8
53.8% KP
23,823
18.7% share
15,052g
225 CS · 6.6/m
Billz#rawr
Yone · Mid
5 / 7 / 9
53.8% KP
30,685
24.1% share
17,671g
352 CS · 10.3/m
Unknown#Axe
Aurelion Sol · ADC
6 / 7 / 6
46.2% KP
23,115
18.2% share
14,594g
238 CS · 6.9/m
Gubate#WIN
Mel · Support
3 / 10 / 3
23.1% KP
21,101
16.6% share
10,235g
64 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
