Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 152 days ago
0 / 4 / 8
K / D / A
22.9%
Kill participation
522.8
Damage / min
9,114g
375.1 gold / min
18
9 placed · 1 cleared
201
8.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUnknown#Axe
Aurelion Sol · Top
0 / 4 / 8
22.9% KP
12,705
13% share
9,114g
201 CS · 8.3/m
Sinerias#EUW
Master Yi · Jungle
12 / 5 / 10
62.9% KP
27,866
28.6% share
12,629g
179 CS · 7.4/m
Enrico Kanciano#420
Ezreal · Mid
11 / 3 / 7
51.4% KP
22,295
22.9% share
13,419g
224 CS · 9.2/m
Fana#10e
Lux · ADC
11 / 1 / 13
68.6% KP
22,946
23.5% share
13,646g
200 CS · 8.2/m
Xrusi kai Kafes#444
Zoe · Support
1 / 6 / 17
51.4% KP
11,759
12.1% share
8,432g
28 CS · 1.2/m
Red side
DefeatHOPE#EVE
Galio · Top
3 / 5 / 3
33.3% KP
13,006
24.9% share
9,179g
170 CS · 7/m
PALKIOGRE2#PK2
Ivern · Jungle
1 / 9 / 12
72.2% KP
6,359
12.2% share
8,441g
118 CS · 4.9/m
Percy Magic#1234
Ryze · Mid
10 / 5 / 3
72.2% KP
16,891
32.3% share
13,516g
246 CS · 10.1/m
Serenity#2551
Nilah · ADC
2 / 6 / 3
27.8% KP
8,160
15.6% share
10,838g
175 CS · 7.2/m
the days i lie#fear
Senna · Support
2 / 10 / 10
66.7% KP
7,874
15.1% share
6,998g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
