Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 151 days ago
6 / 7 / 15
K / D / A
58.3%
Kill participation
917.4
Damage / min
13,309g
393.6 gold / min
31
13 placed · 0 cleared
270
8 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKurnoth#EUW
Shen · Top
5 / 9 / 14
52.8% KP
13,975
12.8% share
11,220g
159 CS · 4.7/m
Reus#FIRST
Xin Zhao · Jungle
12 / 2 / 12
66.7% KP
29,841
27.4% share
16,389g
253 CS · 7.5/m
Unknown#Axe
Aurelion Sol · Mid
6 / 7 / 15
58.3% KP
31,025
28.5% share
13,309g
270 CS · 8/m
Xflavor#EUW
Jinx · ADC
11 / 5 / 10
58.3% KP
28,004
25.7% share
17,620g
306 CS · 9/m
KugelBuch#EUW
Blitzcrank · Support
2 / 4 / 14
44.4% KP
6,187
5.7% share
8,570g
27 CS · 0.8/m
Red side
Victorynormale kartofel#devn
Varus · Top
13 / 6 / 5
66.7% KP
36,107
26.8% share
17,967g
283 CS · 8.4/m
vley#balls
Master Yi · Jungle
9 / 2 / 7
59.3% KP
23,548
17.5% share
16,841g
289 CS · 8.5/m
SRAKEN PIERDAKEN#DUPA1
Syndra · Mid
3 / 9 / 9
44.4% KP
25,214
18.7% share
13,108g
230 CS · 6.8/m
JONH DO#KISS
Zeri · ADC
2 / 11 / 11
48.1% KP
37,989
28.2% share
16,525g
310 CS · 9.2/m
Venomazz#2323
Yuumi · Support
0 / 8 / 14
51.9% KP
11,827
8.8% share
9,378g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
