Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 150 days ago
8 / 5 / 6
K / D / A
63.6%
Kill participation
671.8
Damage / min
11,624g
474.4 gold / min
20
9 placed · 0 cleared
183
7.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypinky promise#717
Qiyana · Top
7 / 5 / 4
35.5% KP
18,431
20.6% share
10,334g
173 CS · 7.1/m
TTV Mandarynnn#guwno
Ambessa · Jungle
15 / 5 / 7
71% KP
35,300
39.4% share
14,946g
164 CS · 6.7/m
TiiyhMFnMD#EUW
Twisted Fate · Mid
4 / 6 / 13
54.8% KP
12,716
14.2% share
10,006g
139 CS · 5.7/m
Aleykxar#STONK
Lucian · ADC
4 / 4 / 8
38.7% KP
17,782
19.9% share
13,238g
228 CS · 9.3/m
Waka 改善#1903
Nami · Support
1 / 3 / 15
51.6% KP
5,334
6% share
9,087g
33 CS · 1.3/m
Red side
DefeatSilva#EUW2
Xin Zhao · Top
4 / 9 / 3
31.8% KP
19,124
26.9% share
9,063g
170 CS · 6.9/m
TWTV vRecklessZ#EUW45
Kayn · Jungle
6 / 6 / 5
50% KP
13,605
19.2% share
11,271g
174 CS · 7.1/m
Unknown#Axe
Aurelion Sol · Mid
8 / 5 / 6
63.6% KP
16,459
23.2% share
11,624g
183 CS · 7.5/m
supportplayer#1st
Senna · ADC
4 / 5 / 7
50% KP
14,518
20.4% share
9,874g
168 CS · 6.9/m
Ox Naïm#noob
Alistar · Support
0 / 6 / 10
45.5% KP
7,307
10.3% share
5,965g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
