Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 150 days ago
8 / 1 / 6
K / D / A
53.8%
Kill participation
840
Damage / min
10,393g
495.3 gold / min
4
6 placed · 0 cleared
188
9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZen FF 15#TMLPT
Master Yi · Top
0 / 5 / 0
0% KP
8,194
19.6% share
6,135g
141 CS · 6.7/m
11ys#EUW
Vayne · Jungle
4 / 4 / 1
38.5% KP
3,661
8.8% share
9,198g
150 CS · 7.1/m
eachy524#888
Kassadin · Mid
1 / 5 / 3
30.8% KP
8,005
19.2% share
7,013g
143 CS · 6.8/m
Miau#0310
Jinx · ADC
7 / 6 / 4
84.6% KP
17,101
40.9% share
10,426g
157 CS · 7.5/m
CJ JJ ZX#00000
Milio · Support
1 / 6 / 9
76.9% KP
4,811
11.5% share
5,862g
9 CS · 0.4/m
Red side
VictoryRediby#EUW
Malphite · Top
5 / 0 / 5
38.5% KP
17,299
26.9% share
10,459g
185 CS · 8.8/m
LelouVch#没収 15
Volibear · Jungle
5 / 4 / 2
26.9% KP
6,234
9.7% share
10,066g
177 CS · 8.4/m
Unknown#Axe
Aurelion Sol · Mid
8 / 1 / 6
53.8% KP
17,625
27.4% share
10,393g
188 CS · 9/m
L9 dlzd#EUW
Caitlyn · ADC
4 / 5 / 4
30.8% KP
12,331
19.2% share
10,787g
162 CS · 7.7/m
Devonte#EUW32
Xerath · Support
4 / 3 / 12
61.5% KP
10,768
16.8% share
8,244g
37 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
