Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 150 days ago
15 / 5 / 5
K / D / A
62.5%
Kill participation
1,368.7
Damage / min
17,126g
540.3 gold / min
13
11 placed · 0 cleared
240
7.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBriefcase Man#Bad
Dr. Mundo · Top
4 / 7 / 10
43.8% KP
28,609
19.6% share
12,925g
240 CS · 7.6/m
Raeyleigh#EUW
Briar · Jungle
11 / 11 / 8
59.4% KP
37,391
25.6% share
17,733g
213 CS · 6.7/m
Unknown#Axe
Aurelion Sol · Mid
15 / 5 / 5
62.5% KP
43,389
29.7% share
17,126g
240 CS · 7.6/m
Sundax#111
Sivir · ADC
0 / 6 / 19
59.4% KP
25,389
17.4% share
15,595g
275 CS · 8.7/m
RZN Brook#PRL
Seraphine · Support
2 / 5 / 17
59.4% KP
11,333
7.8% share
10,210g
40 CS · 1.3/m
Red side
Defeatdouyin丶小超梦#777
Trundle · Top
6 / 8 / 7
38.2% KP
31,255
19.3% share
14,949g
246 CS · 7.8/m
ZYB CANYON#KR01
Brand · Jungle
9 / 7 / 11
58.8% KP
46,545
28.7% share
15,145g
260 CS · 8.2/m
seven cc#777
Qiyana · Mid
8 / 8 / 10
52.9% KP
31,647
19.5% share
13,266g
209 CS · 6.6/m
ˇ青柠檬ˇ#001
Ezreal · ADC
9 / 3 / 14
67.6% KP
37,764
23.3% share
15,087g
245 CS · 7.7/m
1Cr0yaBl3#EUW
Sona · Support
2 / 6 / 20
64.7% KP
15,112
9.3% share
9,765g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
