Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 149 days ago
2 / 5 / 24
K / D / A
83.9%
Kill participation
385
Damage / min
10,478g
335.3 gold / min
95
40 placed · 8 cleared
23
0.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaucha#148
K'Sante · Top
1 / 6 / 8
29% KP
8,126
6.2% share
10,395g
196 CS · 6.3/m
Polish Prodigyヅ#dylu
Sylas · Jungle
14 / 6 / 6
64.5% KP
37,327
28.6% share
17,446g
202 CS · 6.5/m
Nikolayy#0000
Twisted Fate · Mid
2 / 6 / 11
41.9% KP
19,625
15% share
13,785g
240 CS · 7.7/m
HARPOON#goat
Sivir · ADC
12 / 6 / 8
64.5% KP
53,429
40.9% share
21,995g
359 CS · 11.5/m
Unknown#Axe
Seraphine · Support
2 / 5 / 24
83.9% KP
12,031
9.2% share
10,478g
23 CS · 0.7/m
Red side
Defeatseptico1#EUW
Varus · Top
10 / 7 / 4
48.3% KP
28,488
24.7% share
14,208g
279 CS · 8.9/m
Zanzarah#1996
Skarner · Jungle
7 / 4 / 16
79.3% KP
23,323
20.3% share
13,305g
212 CS · 6.8/m
ilya RAIDEN#arise
Hwei · Mid
4 / 5 / 14
62.1% KP
25,661
22.3% share
11,914g
252 CS · 8.1/m
BACKSHOT LANDER#TWINK
Ezreal · ADC
4 / 5 / 7
37.9% KP
29,415
25.5% share
14,222g
266 CS · 8.5/m
Lee Sin Support#LOW
Blitzcrank · Support
4 / 10 / 12
55.2% KP
8,245
7.2% share
8,887g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
