Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 149 days ago
3 / 3 / 7
K / D / A
50%
Kill participation
615.4
Damage / min
11,113g
382.1 gold / min
23
12 placed · 2 cleared
231
7.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryblackslinger#123
Fiora · Top
1 / 5 / 3
16.7% KP
11,169
13.3% share
11,379g
224 CS · 7.7/m
Closer#kral
Rek'Sai · Jungle
8 / 2 / 7
62.5% KP
18,660
22.3% share
12,902g
206 CS · 7.1/m
Xaro#1337
Cassiopeia · Mid
8 / 6 / 8
66.7% KP
21,284
25.4% share
13,953g
258 CS · 8.9/m
oreo#yaavi
Kai'Sa · ADC
4 / 3 / 10
58.3% KP
23,106
27.6% share
14,555g
270 CS · 9.3/m
Kral Batuuu#kral
Bard · Support
3 / 4 / 16
79.2% KP
9,636
11.5% share
8,696g
30 CS · 1/m
Red side
DefeatLilipp#mute
Gnar · Top
7 / 4 / 4
55% KP
21,702
21.8% share
13,653g
234 CS · 8/m
Nuno Mendes#2171
Xin Zhao · Jungle
4 / 6 / 6
50% KP
12,651
12.7% share
11,368g
207 CS · 7.1/m
Unknown#Axe
Aurelion Sol · Mid
3 / 3 / 7
50% KP
17,899
18% share
11,113g
231 CS · 7.9/m
BACKSHOT LANDER#TWINK
Ezreal · ADC
4 / 2 / 6
50% KP
31,597
31.8% share
14,121g
279 CS · 9.6/m
Blossom Emii#EUW
Vel'Koz · Support
2 / 9 / 7
45% KP
15,577
15.7% share
8,173g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
