Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 149 days ago
10 / 5 / 19
K / D / A
72.5%
Kill participation
1,378.9
Damage / min
15,948g
533.4 gold / min
25
12 placed · 3 cleared
226
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryaskın olayim#EUW
Gnar · Top
6 / 2 / 6
30% KP
27,704
17.6% share
15,033g
263 CS · 8.8/m
Schorling#Lockd
Naafiri · Jungle
12 / 5 / 15
67.5% KP
34,914
22.2% share
16,498g
237 CS · 7.9/m
Shinøre#EUW
Rumble · Mid
11 / 7 / 7
45% KP
42,558
27.1% share
14,368g
178 CS · 6/m
Unknown#Axe
Aurelion Sol · ADC
10 / 5 / 19
72.5% KP
41,230
26.2% share
15,948g
226 CS · 7.6/m
reset4Kat#Kat
Nautilus · Support
1 / 5 / 22
57.5% KP
10,898
6.9% share
9,280g
48 CS · 1.6/m
Red side
DefeatStoneynnel#EUW
K'Sante · Top
1 / 8 / 7
33.3% KP
12,629
10.7% share
9,842g
196 CS · 6.6/m
Koxtroll#cwl
Lee Sin · Jungle
9 / 10 / 7
66.7% KP
28,371
24.1% share
15,028g
222 CS · 7.4/m
Haster#EUWz
Fiora · Mid
5 / 8 / 5
41.7% KP
34,633
29.5% share
12,796g
224 CS · 7.5/m
HOMERINO#Homer
Brand · ADC
9 / 9 / 4
54.2% KP
30,102
25.6% share
13,445g
218 CS · 7.3/m
Arthur Fils#ARCHE
Nami · Support
0 / 6 / 16
66.7% KP
11,812
10% share
8,092g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
