Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 149 days ago
6 / 5 / 11
K / D / A
54.8%
Kill participation
708.3
Damage / min
10,606g
363.2 gold / min
24
12 placed · 3 cleared
163
5.6 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJ1HUIV#000
Jayce · Top
11 / 2 / 11
71% KP
29,510
32.2% share
15,613g
277 CS · 9.5/m
67lowbobtimmyL9#67671
Kha'Zix · Jungle
10 / 4 / 11
67.7% KP
22,213
24.2% share
15,070g
231 CS · 7.9/m
Unknown#Axe
Aurelion Sol · Mid
6 / 5 / 11
54.8% KP
20,682
22.6% share
10,606g
163 CS · 5.6/m
Pure#EUW33
Senna · ADC
4 / 8 / 15
61.3% KP
11,259
12.3% share
13,040g
170 CS · 5.8/m
Asakura#Yosh
Leona · Support
0 / 7 / 16
51.6% KP
7,960
8.7% share
7,913g
25 CS · 0.9/m
Red side
DefeatKatizZ#MID
Mordekaiser · Top
3 / 12 / 5
30.8% KP
13,919
17.4% share
9,141g
151 CS · 5.2/m
Kusakabe Shinra#win
Lee Sin · Jungle
5 / 5 / 6
42.3% KP
15,207
19% share
10,998g
200 CS · 6.8/m
Odysseus#131
Taliyah · Mid
6 / 5 / 4
38.5% KP
24,539
30.7% share
13,699g
261 CS · 8.9/m
elektrikgittiknk#EUW
Samira · ADC
9 / 5 / 4
50% KP
21,392
26.8% share
14,024g
256 CS · 8.8/m
bnz#0912
Rell · Support
3 / 4 / 14
65.4% KP
4,792
6% share
8,217g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
