Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 149 days ago
5 / 3 / 5
K / D / A
50%
Kill participation
570.1
Damage / min
9,472g
404.8 gold / min
11
7 placed · 0 cleared
162
6.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBriefcase Man#Bad
Dr. Mundo · Top
6 / 1 / 6
60% KP
22,972
29.8% share
11,397g
213 CS · 9.1/m
Ahmed Sambadov#abyss
Fiddlesticks · Jungle
4 / 2 / 6
50% KP
13,882
18% share
10,550g
213 CS · 9.1/m
Unknown#Axe
Aurelion Sol · Mid
5 / 3 / 5
50% KP
13,341
17.3% share
9,472g
162 CS · 6.9/m
geeko the wizrd#blue7
Ezreal · ADC
3 / 2 / 6
45% KP
22,415
29.1% share
11,284g
205 CS · 8.8/m
Tomboy F2L RP#ASMR
Seraphine · Support
2 / 2 / 12
70% KP
4,382
5.7% share
7,484g
19 CS · 0.8/m
Red side
DefeatDERNIER ROI#SOTSY
Gwen · Top
1 / 5 / 2
30% KP
20,454
26.7% share
8,075g
195 CS · 8.3/m
TWTV GODYR KHAN#UDYR
Malphite · Jungle
3 / 5 / 2
50% KP
7,553
9.9% share
8,381g
146 CS · 6.2/m
Nano#AFW
Irelia · Mid
4 / 3 / 3
70% KP
19,994
26.1% share
11,239g
234 CS · 10/m
Pikachu#MMQ
Corki · ADC
1 / 4 / 0
10% KP
14,890
19.4% share
9,368g
187 CS · 8/m
Snouke#NERO
Bard · Support
1 / 3 / 6
70% KP
13,676
17.9% share
6,182g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
