Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 148 days ago
16 / 2 / 22
K / D / A
71.7%
Kill participation
1,467.4
Damage / min
17,213g
521.9 gold / min
31
14 placed · 1 cleared
247
7.5 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThebausffs#COOL
Volibear · Top
3 / 11 / 2
17.2% KP
41,176
29.2% share
13,922g
286 CS · 8.7/m
Ultear#生病00
Bel'Veth · Jungle
8 / 7 / 5
44.8% KP
21,626
15.3% share
12,834g
167 CS · 5.1/m
ULTRA INSTINCT#1964
Gragas · Mid
1 / 7 / 2
10.3% KP
21,369
15.1% share
11,501g
273 CS · 8.3/m
Ekko the Neeko#EUW
Ekko · ADC
14 / 14 / 6
69% KP
38,291
27.1% share
17,383g
210 CS · 6.4/m
ROSS Smarty#smt
Senna · Support
3 / 14 / 16
65.5% KP
18,606
13.2% share
10,740g
40 CS · 1.2/m
Red side
VictoryCytryndor#IRL
Sion · Top
3 / 4 / 19
41.5% KP
28,411
14.6% share
12,242g
229 CS · 6.9/m
Yukino7#cat
Kha'Zix · Jungle
18 / 6 / 14
60.4% KP
60,443
31.1% share
18,164g
255 CS · 7.7/m
Unknown#Axe
Aurelion Sol · Mid
16 / 2 / 22
71.7% KP
48,399
24.9% share
17,213g
247 CS · 7.5/m
Toasty#G2WIN
Smolder · ADC
13 / 8 / 15
52.8% KP
46,193
23.8% share
17,271g
266 CS · 8.1/m
ShadowZerô#2805
Soraka · Support
3 / 9 / 36
73.6% KP
10,678
5.5% share
11,154g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
