Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 142 days ago
8 / 4 / 11
K / D / A
63.3%
Kill participation
1,051.1
Damage / min
11,846g
493.2 gold / min
10
9 placed · 0 cleared
222
9.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIivo#Iivo
Sion · Top
7 / 5 / 2
56.3% KP
18,360
30.9% share
10,183g
182 CS · 7.6/m
Laogai#LAKE
Ekko · Jungle
3 / 6 / 3
37.5% KP
9,305
15.6% share
9,409g
167 CS · 7/m
Yokah#AKALI
Akali · Mid
4 / 9 / 2
37.5% KP
12,915
21.7% share
8,390g
166 CS · 6.9/m
MAKE THEM BELIVE#RANK1
Kai'Sa · ADC
2 / 3 / 3
31.3% KP
13,763
23.1% share
10,480g
225 CS · 9.4/m
joeyscags#Life
Alistar · Support
0 / 7 / 9
56.3% KP
5,115
8.6% share
6,012g
22 CS · 0.9/m
Red side
VictoryHOMELANDER#ftb
Cassiopeia · Top
5 / 5 / 8
43.3% KP
30,008
26.3% share
10,849g
201 CS · 8.4/m
homeless killa#EUW
Pantheon · Jungle
12 / 2 / 9
70% KP
26,179
22.9% share
13,855g
189 CS · 7.9/m
Unknown#Axe
Aurelion Sol · Mid
8 / 4 / 11
63.3% KP
25,245
22.1% share
11,846g
222 CS · 9.2/m
Nerlingi#6969
Ezreal · ADC
5 / 3 / 12
56.7% KP
25,969
22.8% share
13,203g
210 CS · 8.7/m
Sundax#111
Leona · Support
0 / 2 / 12
40% KP
6,734
5.9% share
6,579g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
