Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 142 days ago
4 / 2 / 12
K / D / A
64%
Kill participation
686.1
Damage / min
10,556g
427.7 gold / min
9
9 placed · 0 cleared
155
6.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAAU JEVIL#EUWW
K'Sante · Top
1 / 6 / 8
36% KP
11,855
12.8% share
10,654g
189 CS · 7.7/m
DJ BlLLYBOOL#1337
Talon · Jungle
11 / 1 / 7
72% KP
21,764
23.4% share
13,662g
202 CS · 8.2/m
Cryoshi#alive
Seraphine · Mid
7 / 2 / 12
76% KP
25,933
27.9% share
11,566g
198 CS · 8/m
Unknown#Axe
Aurelion Sol · ADC
4 / 2 / 12
64% KP
16,936
18.2% share
10,556g
155 CS · 6.3/m
YAHURR#GAMBA
Senna · Support
2 / 1 / 14
64% KP
16,326
17.6% share
9,301g
48 CS · 1.9/m
Red side
DefeatGASSY#TROLL
Singed · Top
3 / 6 / 5
66.7% KP
20,225
28.7% share
9,075g
207 CS · 8.4/m
Silva#EUW2
Xin Zhao · Jungle
2 / 5 / 3
41.7% KP
9,713
13.8% share
8,854g
179 CS · 7.3/m
twtv reljaeuw#2004
Quinn · Mid
4 / 8 / 3
58.3% KP
16,910
24% share
9,117g
177 CS · 7.2/m
Rip Van Winkle#POL
Viktor · ADC
3 / 3 / 2
41.7% KP
20,394
29% share
11,517g
219 CS · 8.9/m
gg ben 7#EUW
Soraka · Support
0 / 3 / 8
66.7% KP
3,124
4.4% share
6,207g
39 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
