Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 141 days ago
13 / 8 / 8
K / D / A
47.7%
Kill participation
1,200.6
Damage / min
16,858g
483.5 gold / min
23
13 placed · 1 cleared
248
7.1 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBAR CHUPITO#SELE
Aurora · Top
3 / 8 / 12
37.5% KP
24,054
15.5% share
12,057g
218 CS · 6.3/m
R1se#LFT
Graves · Jungle
17 / 8 / 5
55% KP
38,667
24.9% share
20,346g
280 CS · 8/m
ulkoral#123
Katarina · Mid
10 / 8 / 9
47.5% KP
39,570
25.5% share
15,634g
241 CS · 6.9/m
Marcel le Zgeg#BACK
Ezreal · ADC
8 / 12 / 5
32.5% KP
39,776
25.7% share
16,403g
244 CS · 7/m
Mrki#CRO
Karma · Support
2 / 8 / 20
55% KP
12,923
8.3% share
11,063g
48 CS · 1.4/m
Red side
VictoryLuagarne#7703
Irelia · Top
9 / 10 / 9
40.9% KP
31,419
19.5% share
17,054g
300 CS · 8.6/m
Hygge#GEDEN
Volibear · Jungle
6 / 11 / 6
27.3% KP
29,787
18.5% share
15,346g
246 CS · 7.1/m
Unknown#Axe
Aurelion Sol · Mid
13 / 8 / 8
47.7% KP
41,860
26% share
16,858g
248 CS · 7.1/m
011z606 7711xy10#FIST
Vayne · ADC
15 / 6 / 9
54.5% KP
44,450
27.6% share
21,264g
258 CS · 7.4/m
Uli#EU1
Nautilus · Support
1 / 5 / 27
63.6% KP
13,381
8.3% share
10,577g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
