Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 141 days ago
8 / 3 / 2
K / D / A
52.6%
Kill participation
955
Damage / min
13,978g
440.3 gold / min
22
10 placed · 2 cleared
267
8.4 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryscenario#HH是么1
Orianna · Top
10 / 5 / 8
56.3% KP
29,992
31.7% share
14,998g
254 CS · 8/m
yukino dog#rqxn6
Hecarim · Jungle
13 / 1 / 9
68.8% KP
30,912
32.7% share
17,549g
288 CS · 9.1/m
Quartia#EUW
Ahri · Mid
2 / 2 / 6
25% KP
12,240
12.9% share
12,179g
249 CS · 7.8/m
TisuMillaSmoker#1v9
Kai'Sa · ADC
5 / 5 / 9
43.8% KP
14,575
15.4% share
16,839g
306 CS · 9.6/m
Naoki#zzz
Nautilus · Support
2 / 6 / 7
28.1% KP
6,932
7.3% share
8,739g
22 CS · 0.7/m
Red side
DefeatEvergarden#Chovy
Irelia · Top
2 / 10 / 2
21.1% KP
17,289
19% share
13,779g
290 CS · 9.1/m
fullclear repeat#again
Shaco · Jungle
2 / 8 / 5
36.8% KP
15,885
17.4% share
12,321g
227 CS · 7.1/m
Unknown#Axe
Aurelion Sol · Mid
8 / 3 / 2
52.6% KP
30,321
33.3% share
13,978g
267 CS · 8.4/m
AOM Noyou#AOM
Lucian · ADC
7 / 5 / 3
52.6% KP
18,776
20.6% share
14,276g
265 CS · 8.3/m
laurvsl98#EUW
Nami · Support
0 / 6 / 10
52.6% KP
8,770
9.6% share
8,685g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
