Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 141 days ago
6 / 8 / 5
K / D / A
73.3%
Kill participation
793.6
Damage / min
12,206g
450.1 gold / min
13
7 placed · 3 cleared
197
7.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGo Ha Go Ha#EUW
Ambessa · Top
1 / 6 / 1
13.3% KP
15,543
21.1% share
10,301g
242 CS · 8.9/m
Goldax 23 ans#BEBOU
Hecarim · Jungle
2 / 9 / 6
53.3% KP
15,134
20.6% share
10,665g
184 CS · 6.8/m
bro#han
Yasuo · Mid
4 / 6 / 3
46.7% KP
17,236
23.4% share
12,095g
262 CS · 9.7/m
Unknown#Axe
Aurelion Sol · ADC
6 / 8 / 5
73.3% KP
21,520
29.3% share
12,206g
197 CS · 7.3/m
PoopSlayer#2552
Soraka · Support
2 / 5 / 6
53.3% KP
4,125
5.6% share
7,153g
18 CS · 0.7/m
Red side
VictoryLaurent Voulzy#Hiro
Renekton · Top
4 / 3 / 12
47.1% KP
25,609
22.3% share
13,088g
235 CS · 8.7/m
Sati M#JNGL
Elise · Jungle
9 / 2 / 12
61.8% KP
23,496
20.4% share
13,831g
205 CS · 7.6/m
SORS EST PARATUS#VISUM
Taliyah · Mid
5 / 4 / 8
38.2% KP
27,192
23.6% share
12,381g
258 CS · 9.5/m
SLENDOOOO#DAC
Draven · ADC
11 / 5 / 7
52.9% KP
30,633
26.6% share
17,665g
236 CS · 8.7/m
Xrusi kai Kafes#444
Rell · Support
5 / 1 / 24
85.3% KP
8,086
7% share
10,430g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
