Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 141 days ago
12 / 7 / 11
K / D / A
48.9%
Kill participation
961.9
Damage / min
15,823g
469.3 gold / min
25
11 placed · 0 cleared
248
7.4 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLukaGaming Kille#EUW
Jax · Top
3 / 9 / 10
36.1% KP
26,308
16.1% share
11,611g
196 CS · 5.8/m
Ydstie#Yds
Graves · Jungle
21 / 11 / 3
66.7% KP
49,604
30.3% share
22,877g
275 CS · 8.2/m
CLD Dawi#GRE
Viktor · Mid
6 / 10 / 11
47.2% KP
45,861
28% share
14,240g
253 CS · 7.5/m
SUMI SUMI#XDD
Lux · ADC
0 / 8 / 12
33.3% KP
15,946
9.7% share
11,604g
222 CS · 6.6/m
AUXXENCE CHALLXD#0000
Sylas · Support
6 / 9 / 18
66.7% KP
25,916
15.8% share
11,888g
43 CS · 1.3/m
Red side
Victorynazo ga tokete#yuku
Jayce · Top
11 / 11 / 11
46.8% KP
43,123
24.9% share
16,253g
264 CS · 7.8/m
2div mitt hjem#ggl
Rek'Sai · Jungle
10 / 8 / 18
59.6% KP
34,997
20.2% share
15,763g
200 CS · 5.9/m
Unknown#Axe
Yasuo · Mid
12 / 7 / 11
48.9% KP
32,433
18.7% share
15,823g
248 CS · 7.4/m
Tify#EUW
Seraphine · ADC
13 / 4 / 13
55.3% KP
51,948
30% share
18,333g
275 CS · 8.2/m
Benkey#EUW
Soraka · Support
1 / 6 / 32
70.2% KP
10,617
6.1% share
10,963g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
