Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 137 days ago
10 / 5 / 14
K / D / A
70.6%
Kill participation
1,032.8
Damage / min
12,601g
536.6 gold / min
10
7 placed · 2 cleared
162
6.9 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMercedesBenzE500#EUW
LeBlanc · Top
3 / 6 / 4
20.6% KP
16,822
19.2% share
8,718g
181 CS · 7.7/m
theJuicyFruitz#EUW
Shaco · Jungle
11 / 3 / 8
55.9% KP
22,858
26% share
11,996g
181 CS · 7.7/m
Kichira#REN
Pantheon · Mid
10 / 3 / 7
50% KP
18,643
21.2% share
10,559g
154 CS · 6.6/m
Unknown#Axe
Aurelion Sol · ADC
10 / 5 / 14
70.6% KP
24,253
27.6% share
12,601g
162 CS · 6.9/m
Pegao#BOT
Rakan · Support
0 / 4 / 18
52.9% KP
5,242
6% share
7,010g
30 CS · 1.3/m
Red side
Defeatjoeli#doss
Rumble · Top
4 / 5 / 5
42.9% KP
16,933
22.6% share
10,838g
205 CS · 8.7/m
모르파리우스#2003
Ivern · Jungle
4 / 5 / 9
61.9% KP
6,988
9.3% share
9,097g
119 CS · 5.1/m
APC Phosdoq#TUN
Ahri · Mid
8 / 7 / 4
57.1% KP
21,517
28.7% share
10,421g
173 CS · 7.4/m
qwefqwefqwfe#qwefq
Draven · ADC
3 / 13 / 3
28.6% KP
15,054
20.1% share
9,937g
173 CS · 7.4/m
Sundax#111
Senna · Support
2 / 4 / 12
66.7% KP
14,395
19.2% share
8,317g
38 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
