Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 132 days ago
13 / 4 / 12
K / D / A
52.1%
Kill participation
1,037.8
Damage / min
11,339g
455.1 gold / min
12
10 placed · 0 cleared
163
6.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUnknown#Axe
Aurelion Sol · Top
13 / 4 / 12
52.1% KP
25,858
21.8% share
11,339g
163 CS · 6.5/m
donkey#boy
Lee Sin · Jungle
17 / 1 / 17
70.8% KP
32,206
27.1% share
14,249g
179 CS · 7.2/m
Hollie Sue#HYPHY
Lissandra · Mid
10 / 3 / 13
47.9% KP
24,102
20.3% share
13,153g
246 CS · 9.9/m
Bani#Bani1
Senna · ADC
6 / 3 / 26
66.7% KP
26,754
22.5% share
13,606g
169 CS · 6.8/m
Methanaute#0000
Rell · Support
2 / 1 / 28
62.5% KP
9,932
8.4% share
8,025g
14 CS · 0.6/m
Red side
Defeatthe impaler#147s
K'Sante · Top
6 / 6 / 1
58.3% KP
14,027
19.2% share
11,192g
170 CS · 6.8/m
Yukino7#cat
Diana · Jungle
2 / 10 / 5
58.3% KP
20,001
27.4% share
10,022g
149 CS · 6/m
twtv kaiitania#kait
Qiyana · Mid
1 / 11 / 3
33.3% KP
13,846
18.9% share
8,791g
176 CS · 7.1/m
nika#frog
Kai'Sa · ADC
3 / 11 / 1
33.3% KP
17,645
24.1% share
11,661g
194 CS · 7.8/m
Keria#CXS
Rakan · Support
0 / 10 / 5
41.7% KP
7,606
10.4% share
6,849g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
