Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 126 days ago
12 / 4 / 13
K / D / A
64.1%
Kill participation
1,243.3
Damage / min
15,875g
517.1 gold / min
19
11 placed · 0 cleared
229
7.5 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDirenc#C137
K'Sante · Top
5 / 6 / 4
37.5% KP
21,012
17% share
12,599g
234 CS · 7.6/m
priinsel#flcl
Nidalee · Jungle
5 / 9 / 13
75% KP
27,717
22.4% share
13,113g
188 CS · 6.1/m
NEXT G2 MIDKING#60fem
Zed · Mid
9 / 8 / 4
54.2% KP
46,414
37.5% share
17,759g
244 CS · 7.9/m
The Salvatore#147C
Lucian · ADC
5 / 8 / 6
45.8% KP
18,711
15.1% share
14,778g
239 CS · 7.8/m
Infinity#5365
Nami · Support
0 / 8 / 14
58.3% KP
10,071
8.1% share
8,419g
25 CS · 0.8/m
Red side
Victoryqweasdx#EUW
Gnar · Top
5 / 4 / 15
51.3% KP
43,425
30.9% share
12,903g
222 CS · 7.2/m
ZYB WAO#0000
Lee Sin · Jungle
9 / 9 / 16
64.1% KP
18,954
13.5% share
12,942g
141 CS · 4.6/m
TWITCHTV V222#222
Ekko · Mid
11 / 3 / 8
48.7% KP
29,590
21.1% share
14,976g
246 CS · 8/m
Unknown#Axe
Aurelion Sol · ADC
12 / 4 / 13
64.1% KP
38,170
27.2% share
15,875g
229 CS · 7.5/m
HighintheSky#EUW
Maokai · Support
2 / 4 / 23
64.1% KP
10,411
7.4% share
9,727g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
