Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 126 days ago
12 / 4 / 21
K / D / A
78.6%
Kill participation
1,427.2
Damage / min
15,159g
554.3 gold / min
9
7 placed · 0 cleared
152
5.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAdobo#july
Xin Zhao · Top
1 / 4 / 10
26.2% KP
10,767
8.5% share
9,851g
159 CS · 5.8/m
CHOI#최성혁
Graves · Jungle
12 / 5 / 11
54.8% KP
33,266
26.2% share
15,371g
232 CS · 8.5/m
Sarma#ARAM
Naafiri · Mid
11 / 11 / 15
61.9% KP
29,284
23% share
12,227g
146 CS · 5.3/m
Unknown#Axe
Aurelion Sol · ADC
12 / 4 / 21
78.6% KP
39,035
30.7% share
15,159g
152 CS · 5.6/m
WillTheHook#EUW
Taric · Support
6 / 8 / 30
85.7% KP
14,717
11.6% share
11,643g
42 CS · 1.5/m
Red side
Defeat세상이 날 이렇게 만들었어#DICO
K'Sante · Top
3 / 5 / 6
28.1% KP
17,599
17.2% share
10,849g
221 CS · 8.1/m
Oh Mon Bouzelouf#JGL
Viego · Jungle
4 / 10 / 7
34.4% KP
10,978
10.7% share
9,786g
127 CS · 4.6/m
Zhou Yang Bo#maroc
Fizz · Mid
12 / 9 / 8
62.5% KP
23,941
23.4% share
13,191g
143 CS · 5.2/m
twtv blinkv1#metin
Aphelios · ADC
12 / 10 / 9
65.6% KP
39,965
39% share
16,240g
194 CS · 7.1/m
Rush B P9O#PT1
Rell · Support
1 / 8 / 22
71.9% KP
9,911
9.7% share
8,557g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
