Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 125 days ago
4 / 5 / 23
K / D / A
60%
Kill participation
1,191.1
Damage / min
12,991g
462.3 gold / min
14
10 placed · 1 cleared
194
6.9 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMYSTERY MUSEUM#X1000
Sylas · Top
2 / 5 / 9
24.4% KP
21,065
15.7% share
9,165g
154 CS · 5.5/m
Pompaci ERO#POMPA
Viego · Jungle
22 / 6 / 9
68.9% KP
35,353
26.3% share
17,417g
206 CS · 7.3/m
Köinzell#000
Riven · Mid
16 / 6 / 11
60% KP
37,061
27.6% share
19,178g
233 CS · 8.3/m
Unknown#Axe
Aurelion Sol · ADC
4 / 5 / 23
60% KP
33,469
24.9% share
12,991g
194 CS · 6.9/m
CrabLord#TOP1
Alistar · Support
1 / 5 / 27
62.2% KP
7,363
5.5% share
8,866g
19 CS · 0.7/m
Red side
DefeatChobbz#Chobz
Tryndamere · Top
4 / 4 / 2
22.2% KP
20,025
20.2% share
12,363g
266 CS · 9.5/m
DahVysx#woof
Naafiri · Jungle
12 / 7 / 3
55.6% KP
25,898
26.1% share
13,825g
186 CS · 6.6/m
30pushupperdeath#hard
Akshan · Mid
6 / 11 / 6
44.4% KP
18,752
18.9% share
11,754g
179 CS · 6.4/m
rar uwu meow#meow
Mel · ADC
3 / 11 / 10
48.1% KP
25,174
25.4% share
12,263g
202 CS · 7.2/m
Sekula#1v9
Rell · Support
2 / 12 / 16
66.7% KP
9,370
9.4% share
8,539g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
