Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 124 days ago
7 / 2 / 5
K / D / A
42.9%
Kill participation
816.5
Damage / min
13,979g
495.1 gold / min
17
11 placed · 0 cleared
219
7.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHighintheSky#EUW
Singed · Top
2 / 3 / 14
57.1% KP
29,371
26.8% share
12,165g
274 CS · 9.7/m
KAATAKURI#BBB
Aatrox · Jungle
13 / 0 / 3
57.1% KP
21,261
19.4% share
15,221g
254 CS · 9/m
Unknown#Axe
Aurelion Sol · Mid
7 / 2 / 5
42.9% KP
23,052
21% share
13,979g
219 CS · 7.8/m
Vaden#EUW12
Karthus · ADC
5 / 5 / 10
53.6% KP
24,311
22.2% share
14,137g
250 CS · 8.9/m
Knurble Lux#EUW
Lux · Support
1 / 2 / 19
71.4% KP
11,562
10.6% share
8,924g
44 CS · 1.6/m
Red side
DefeatInfinity#5365
Nasus · Top
1 / 7 / 0
9.1% KP
19,315
23% share
9,233g
219 CS · 7.8/m
desperate desire#Densi
Jayce · Jungle
4 / 7 / 0
36.4% KP
19,232
22.9% share
11,776g
213 CS · 7.5/m
Zenith#Kat
Yone · Mid
2 / 6 / 3
45.5% KP
20,361
24.3% share
11,884g
284 CS · 10.1/m
Kite Machine#2015
Ziggs · ADC
4 / 3 / 1
45.5% KP
15,502
18.5% share
13,163g
294 CS · 10.4/m
PCS Moule frite#MIAM
Bard · Support
0 / 5 / 8
72.7% KP
9,458
11.3% share
7,318g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
