Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 124 days ago
14 / 2 / 14
K / D / A
73.7%
Kill participation
1,192
Damage / min
16,407g
562.2 gold / min
16
10 placed · 1 cleared
210
7.2 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJ1HUIV#000
Jayce · Top
3 / 7 / 8
68.8% KP
34,367
31.8% share
12,672g
239 CS · 8.2/m
numb#0619
Naafiri · Jungle
6 / 4 / 5
68.8% KP
23,257
21.5% share
12,197g
165 CS · 5.7/m
Miralis Funesto#MH3U
Gwen · Mid
2 / 9 / 4
37.5% KP
27,395
25.3% share
12,085g
195 CS · 6.7/m
Rab#star
Kalista · ADC
3 / 11 / 3
37.5% KP
15,059
13.9% share
14,662g
242 CS · 8.3/m
KindheartedQueen#Gentl
Janna · Support
2 / 7 / 8
62.5% KP
8,162
7.5% share
8,984g
38 CS · 1.3/m
Red side
VictoryMirrai#025
Olaf · Top
5 / 6 / 9
36.8% KP
16,589
14.6% share
11,180g
174 CS · 6/m
Ydstie#Yds
Graves · Jungle
6 / 2 / 16
57.9% KP
18,739
16.5% share
14,051g
253 CS · 8.7/m
kasiliom#mimi
Sylas · Mid
11 / 4 / 7
47.4% KP
35,261
31% share
13,884g
234 CS · 8/m
Unknown#Axe
Aurelion Sol · ADC
14 / 2 / 14
73.7% KP
34,787
30.6% share
16,407g
210 CS · 7.2/m
PCS Moule frite#MIAM
Nautilus · Support
2 / 2 / 21
60.5% KP
8,310
7.3% share
9,181g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
