Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 123 days ago
13 / 2 / 5
K / D / A
81.8%
Kill participation
1,103.5
Damage / min
13,343g
520.2 gold / min
11
9 placed · 0 cleared
190
7.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPosty#Herta
Ahri · Top
13 / 4 / 6
46.3% KP
32,233
29.6% share
13,933g
225 CS · 8.8/m
Silva#EUW2
Hecarim · Jungle
12 / 1 / 10
53.7% KP
22,165
20.4% share
16,056g
279 CS · 10.9/m
Nitenroc#TTV
Lissandra · Mid
11 / 1 / 7
43.9% KP
29,234
26.9% share
11,829g
224 CS · 8.7/m
faz#kog
Kog'Maw · ADC
5 / 13 / 7
29.3% KP
19,832
18.2% share
10,677g
166 CS · 6.5/m
Biotic#123
Zilean · Support
0 / 3 / 20
48.8% KP
5,368
4.9% share
7,657g
28 CS · 1.1/m
Red side
DefeatKING SUMBUL#ZYQX
Bel'Veth · Top
2 / 10 / 2
18.2% KP
7,606
10.1% share
7,559g
119 CS · 4.6/m
Pivolj#EUW
Olaf · Jungle
2 / 15 / 2
18.2% KP
10,512
14% share
7,723g
122 CS · 4.8/m
ady hobo cba#kid
Vladimir · Mid
4 / 11 / 4
36.4% KP
20,167
26.8% share
10,878g
223 CS · 8.7/m
Unknown#Axe
Aurelion Sol · ADC
13 / 2 / 5
81.8% KP
28,306
37.6% share
13,343g
190 CS · 7.4/m
i will engage#aura
Bard · Support
1 / 3 / 14
68.2% KP
8,673
11.5% share
7,687g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
