Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 123 days ago
10 / 5 / 8
K / D / A
51.4%
Kill participation
1,035.8
Damage / min
12,689g
456.4 gold / min
11
9 placed · 0 cleared
157
5.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryanteno#PT1
Vayne · Top
6 / 8 / 12
46.2% KP
24,840
21.3% share
12,152g
185 CS · 6.7/m
Kindred#OTP1
Kindred · Jungle
11 / 7 / 16
69.2% KP
23,243
19.9% share
14,999g
194 CS · 7/m
kasiliom#mimi
Ahri · Mid
8 / 7 / 13
53.8% KP
29,162
25% share
11,864g
207 CS · 7.4/m
schlomby#yes
Senna · ADC
13 / 6 / 14
69.2% KP
27,758
23.8% share
17,336g
214 CS · 7.7/m
Cribob#EUW0
Thresh · Support
1 / 7 / 26
69.2% KP
11,741
10.1% share
8,394g
30 CS · 1.1/m
Red side
DefeatCaucha#148
K'Sante · Top
2 / 8 / 6
22.9% KP
10,275
9.9% share
8,636g
160 CS · 5.8/m
donkey#boy
Lee Sin · Jungle
14 / 7 / 14
80% KP
24,294
23.5% share
14,313g
152 CS · 5.5/m
SORS EST PARATUS#VISUM
Lissandra · Mid
6 / 9 / 11
48.6% KP
30,705
29.7% share
12,426g
214 CS · 7.7/m
Unknown#Axe
Aurelion Sol · ADC
10 / 5 / 8
51.4% KP
28,796
27.8% share
12,689g
157 CS · 5.6/m
heart missing#1v9
Pyke · Support
3 / 10 / 6
25.7% KP
9,461
9.1% share
8,046g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
