Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 123 days ago
6 / 6 / 17
K / D / A
63.9%
Kill participation
1,180.9
Damage / min
14,369g
451.1 gold / min
20
10 placed · 1 cleared
197
6.2 CS / min
Objective control
5
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBOB Siidechick#EUW
Kennen · Top
3 / 10 / 14
40.5% KP
29,700
19.2% share
10,731g
182 CS · 5.7/m
Oguzkhan#D8181
Graves · Jungle
14 / 5 / 6
47.6% KP
37,685
24.4% share
18,062g
258 CS · 8.1/m
ŁordVanDamm#ELDEN
Naafiri · Mid
13 / 11 / 11
57.1% KP
38,115
24.6% share
15,312g
215 CS · 6.8/m
Влад#Калик
Senna · ADC
10 / 6 / 18
66.7% KP
32,435
21% share
17,388g
234 CS · 7.3/m
i will engage#aura
Nautilus · Support
2 / 4 / 24
61.9% KP
16,800
10.9% share
10,669g
41 CS · 1.3/m
Red side
Defeat5 KILO PITTIK#EUWW
Pantheon · Top
8 / 10 / 14
61.1% KP
30,761
22% share
13,882g
205 CS · 6.4/m
bipolar#asd
Aatrox · Jungle
9 / 6 / 10
52.8% KP
24,949
17.9% share
15,600g
255 CS · 8/m
MarioFdezZ#XDXD
Gwen · Mid
7 / 15 / 5
33.3% KP
30,720
22% share
14,146g
185 CS · 5.8/m
Unknown#Axe
Aurelion Sol · ADC
6 / 6 / 17
63.9% KP
37,611
26.9% share
14,369g
197 CS · 6.2/m
VAMOS ESSE#SUP
Bard · Support
6 / 5 / 19
69.4% KP
15,537
11.1% share
11,735g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
