Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 122 days ago
12 / 5 / 14
K / D / A
60.5%
Kill participation
1,111.3
Damage / min
14,955g
563.3 gold / min
14
9 placed · 1 cleared
163
6.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI will trade#NA1
Jayce · Top
6 / 10 / 6
27.9% KP
25,468
22.7% share
13,490g
198 CS · 7.5/m
Miralis Funesto#MH3U
Gwen · Jungle
9 / 3 / 3
27.9% KP
12,371
11% share
15,661g
271 CS · 10.2/m
Goldberg#blame
Zed · Mid
12 / 5 / 7
44.2% KP
26,715
23.8% share
13,121g
221 CS · 8.3/m
Unknown#Axe
Aurelion Sol · ADC
12 / 5 / 14
60.5% KP
29,504
26.3% share
14,955g
163 CS · 6.1/m
undersea light#KAI
Taliyah · Support
4 / 8 / 15
44.2% KP
18,124
16.2% share
10,130g
60 CS · 2.3/m
Red side
DefeatMr useful#361
Tryndamere · Top
11 / 7 / 5
51.6% KP
23,646
30.2% share
13,803g
277 CS · 10.4/m
Josch#Tales
Fizz · Jungle
7 / 7 / 4
35.5% KP
13,507
17.2% share
10,717g
165 CS · 6.2/m
RivernLoL#EUW2
Xerath · Mid
4 / 5 / 8
38.7% KP
14,526
18.5% share
10,997g
205 CS · 7.7/m
Lewozu#EUWÄÄ
Tristana · ADC
6 / 11 / 4
32.3% KP
15,177
19.4% share
13,692g
223 CS · 8.4/m
Heroic#Herc
Seraphine · Support
3 / 13 / 8
35.5% KP
11,554
14.7% share
8,230g
56 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
