Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 121 days ago
0 / 5 / 10
K / D / A
45.5%
Kill participation
245.6
Damage / min
6,769g
249.8 gold / min
71
33 placed · 4 cleared
19
0.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV Wakatito#ESILE
Elise · Top
9 / 3 / 11
76.9% KP
33,307
31% share
12,903g
126 CS · 4.6/m
AleksaSrbin#EUW
Kha'Zix · Jungle
3 / 5 / 7
38.5% KP
19,707
18.4% share
12,434g
188 CS · 6.9/m
the Defect#STS
Riven · Mid
5 / 3 / 1
23.1% KP
15,816
14.7% share
12,028g
256 CS · 9.4/m
KING SUMBUL#ZYQX
Yuumi · Support
4 / 4 / 12
61.5% KP
11,879
11.1% share
9,157g
34 CS · 1.3/m
Xfioramaster18#lockd
Fiora · ADC
5 / 7 / 10
57.7% KP
26,605
24.8% share
14,114g
234 CS · 8.6/m
Red side
Defeatshotgunangel#coda
Jax · Top
6 / 8 / 2
36.4% KP
18,702
19.8% share
10,930g
182 CS · 6.7/m
BIG Labubu#5454
Aatrox · Jungle
5 / 5 / 6
50% KP
17,321
18.3% share
11,094g
205 CS · 7.6/m
113#Kurii
Aurora · Mid
6 / 6 / 7
59.1% KP
26,717
28.3% share
10,143g
164 CS · 6.1/m
Bmoooo#supgo
Ezreal · ADC
5 / 2 / 7
54.5% KP
25,028
26.5% share
10,800g
181 CS · 6.7/m
Unknown#Axe
Seraphine · Support
0 / 5 / 10
45.5% KP
6,656
7% share
6,769g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
