Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 120 days ago
13 / 5 / 15
K / D / A
80%
Kill participation
1,488.1
Damage / min
18,507g
510.5 gold / min
25
12 placed · 1 cleared
283
7.8 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRelative#00002
Zaahen · Top
13 / 5 / 7
47.6% KP
55,268
26% share
17,077g
266 CS · 7.3/m
HOPE#EVE
Evelynn · Jungle
15 / 8 / 9
57.1% KP
55,419
26.1% share
17,931g
234 CS · 6.5/m
ilya RAIDEN#arise
Yone · Mid
7 / 6 / 12
45.2% KP
48,554
22.8% share
15,631g
268 CS · 7.4/m
Cachou#MISSU
Tristana · ADC
4 / 6 / 8
28.6% KP
35,976
16.9% share
15,825g
272 CS · 7.5/m
Mhaks#2000
Rell · Support
3 / 10 / 21
57.1% KP
17,412
8.2% share
11,367g
25 CS · 0.7/m
Red side
DefeatExpedition 28#BLACK
Sion · Top
6 / 11 / 11
48.6% KP
39,975
22.6% share
12,931g
189 CS · 5.2/m
frajgo#rank1
Aatrox · Jungle
9 / 11 / 9
51.4% KP
34,111
19.3% share
16,060g
256 CS · 7.1/m
majkel kakson#ML4
Cassiopeia · Mid
7 / 10 / 13
57.1% KP
35,704
20.2% share
14,258g
263 CS · 7.3/m
Unknown#Axe
Aurelion Sol · ADC
13 / 5 / 15
80% KP
53,942
30.5% share
18,507g
283 CS · 7.8/m
ande934g#9999
Braum · Support
0 / 5 / 30
85.7% KP
13,110
7.4% share
10,346g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
