Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 120 days ago
5 / 1 / 7
K / D / A
38.7%
Kill participation
852.1
Damage / min
11,225g
432.6 gold / min
13
8 placed · 0 cleared
208
8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGalați#77251
Camille · Top
3 / 5 / 2
71.4% KP
12,615
22.2% share
9,758g
200 CS · 7.7/m
Shaclone Arc#EUW11
Naafiri · Jungle
2 / 9 / 1
42.9% KP
9,847
17.3% share
9,953g
148 CS · 5.7/m
SORS EST PARATUS#VISUM
Galio · Mid
1 / 6 / 3
57.1% KP
13,675
24.1% share
10,239g
241 CS · 9.3/m
The Sweet Kiss#1214
Tristana · ADC
1 / 4 / 2
42.9% KP
12,677
22.3% share
10,485g
223 CS · 8.6/m
Shredder#SHRD
Bard · Support
0 / 7 / 4
57.1% KP
7,962
14% share
6,459g
21 CS · 0.8/m
Red side
VictoryUnknown#Axe
Aurelion Sol · Top
5 / 1 / 7
38.7% KP
22,112
23.6% share
11,225g
208 CS · 8/m
Zefath#EUW
Shaco · Jungle
9 / 2 / 11
64.5% KP
19,297
20.6% share
12,930g
225 CS · 8.7/m
TWITCHTV V222#222
Ekko · Mid
10 / 1 / 5
48.4% KP
21,754
23.2% share
13,253g
254 CS · 9.8/m
Dealersz#EUW
Caitlyn · ADC
5 / 1 / 5
32.3% KP
21,835
23.3% share
14,904g
256 CS · 9.9/m
keia#lilia
Poppy · Support
2 / 2 / 15
54.8% KP
8,645
9.2% share
8,282g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
