Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 120 days ago
20 / 5 / 13
K / D / A
75%
Kill participation
1,740.2
Damage / min
16,214g
549.3 gold / min
18
8 placed · 1 cleared
168
5.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatExcalibur#JPN
Malphite · Top
4 / 10 / 10
45.2% KP
21,841
15.8% share
10,435g
190 CS · 6.4/m
blueskies777#EUW
Aatrox · Jungle
14 / 10 / 11
80.6% KP
36,091
26.1% share
14,621g
178 CS · 6/m
vojteek#XDDDD
Vladimir · Mid
7 / 2 / 9
51.6% KP
40,541
29.3% share
14,283g
274 CS · 9.3/m
Little p1g#Clog
Brand · ADC
4 / 12 / 10
45.2% KP
30,124
21.7% share
12,099g
218 CS · 7.4/m
Dongfang Yuechu#Dao
Nautilus · Support
2 / 11 / 13
48.4% KP
9,905
7.2% share
7,858g
20 CS · 0.7/m
Red side
VictoryLeks#Bin
Irelia · Top
7 / 8 / 14
47.7% KP
37,363
21.6% share
16,100g
279 CS · 9.5/m
lifetime#zoer
Rek'Sai · Jungle
11 / 7 / 15
59.1% KP
32,991
19% share
15,406g
191 CS · 6.5/m
Keito Nakamura#000
Viktor · Mid
5 / 3 / 17
50% KP
38,712
22.3% share
11,730g
211 CS · 7.1/m
Unknown#Axe
Aurelion Sol · ADC
20 / 5 / 13
75% KP
51,364
29.7% share
16,214g
168 CS · 5.7/m
Stop Tweaking#freak
Leona · Support
1 / 9 / 27
63.6% KP
12,793
7.4% share
8,946g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
