Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 119 days ago
1 / 1 / 11
K / D / A
42.9%
Kill participation
628.7
Damage / min
8,559g
393.8 gold / min
21
9 placed · 1 cleared
163
7.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv LadicusVibe#Vayne
Vayne · Top
6 / 3 / 8
50% KP
17,676
24.8% share
9,907g
181 CS · 8.3/m
Nevir#batat
Riven · Jungle
7 / 5 / 9
57.1% KP
14,898
20.9% share
10,449g
160 CS · 7.4/m
ZYB WAO#0000
Fizz · Mid
11 / 6 / 4
53.6% KP
16,986
23.9% share
10,151g
140 CS · 6.4/m
Unknown#Axe
Aurelion Sol · ADC
1 / 1 / 11
42.9% KP
13,663
19.2% share
8,559g
163 CS · 7.5/m
Divine#real7
Janna · Support
3 / 0 / 19
78.6% KP
7,934
11.1% share
7,113g
16 CS · 0.7/m
Red side
DefeatIIIIIIIIIIIIIl#IIII
Irelia · Top
4 / 7 / 2
40% KP
7,081
13.5% share
8,915g
174 CS · 8/m
Agurin#DND
Elise · Jungle
4 / 5 / 7
73.3% KP
11,533
22% share
9,018g
166 CS · 7.6/m
Die Twice#chris
Viktor · Mid
4 / 4 / 4
53.3% KP
14,149
27% share
8,562g
181 CS · 8.3/m
EL DIABLO#YEN
Ezreal · ADC
3 / 3 / 1
26.7% KP
15,392
29.4% share
10,149g
198 CS · 9.1/m
EINS seaz#0000
Rell · Support
0 / 9 / 10
66.7% KP
4,203
8% share
5,885g
15 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
